Since then, however, support in the gaming community for OpenGL has dramatically increased, and DirectX 7.0 is regarded as the industry standard API. Glide was touted as being easy to develop for and flourished in the face of a feature-lacking DirectX 3.0 and an OpenGL API that was still regarded as a workstation CAD/CAM-only API. The first version of Glide was released in 1996 as a proprietary API meant to take advantage of specific features found only on Voodoo Graphics boards. This leadership move substantially enhances our ability to become the standard for cross-platform 3D hardware." "The release of the API and the hardware specifications allows for rapid tailoring of drivers and applications for 3dfx products to suit a variety of platform needs. "By providing Glide and programming specifications to the development community, we once again demonstrate our commitment to Open Source technology," said 3dfx CTO and executive vice president Scott Sellers. This morning, 3dfx announced that it would open the source code to its proprietary graphics API, Glide, and make the hardware specification of the company's Voodoo Graphics, Voodoo Rush, Voodoo2, and Banshee chipsets available to the public.
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